Monsters

All monsters use a d8 as hit die. Adjust and reskin the statblocks below to create monsters for most situations.

Bears

AC: 12, HD: 4+1, Attacks: 2 claws (d3) and bite (1d6)

Special: If both claw attacks hit, a bear hugs the victim for an additional 1d8 hit points of damage.

Gruesome bears live in most temperate and cold climates.

Bugbears

AC: 14, HD: 3+1, Attacks: weapon or bite (1d6)

Special: Surprise opponents (1–3 on 1d6 roll)

These fearsome goblinoids are muscular, large and hairy. They will surprise on a roll of 3 in 6.

Giant Spiders

AC: 13, HD: 2+2, Attacks: bite (1d6)

Special: See Below     

Giant spiders spin webs (use Web spell). Pass a saving throw or become stuck. Giant spiders surprise on a roll of 4 in 6. They can hide in shadows.

Goblins

AC: 12, HD: 1-1, Attacks: weapon (1d6)

Special: -1 “to-hit” in sunlight  

Goblins are fierce small creatures that inhabit dark places.                                        

Trolls

AC: 15, HD: 6+3, Attacks: claw (1d6)  

Special: Regenerates

Trolls regenerate 3 hit points per round. Killing them is only possible by burning their bodies.

Red Dragons

AC: 17, HD: 9, Attacks: 2 claws, bite (3d10)

Special: fire breath (conical, 36 damage, save for half), flight 

Red Dragons are powerful fire-breathing foes. At your peril make them intelligent and able to cast spells!