Monsters
All monsters use a d8 as hit die. Adjust and reskin the statblocks below to create monsters for most situations.
Bears
AC: 12, HD: 4+1, Attacks: 2 claws (d3) and bite (1d6)
Special: If both claw attacks hit, a bear hugs the victim for an additional 1d8 hit points of damage.
Gruesome bears live in most temperate and cold climates.
Bugbears
AC: 14, HD: 3+1, Attacks: weapon or bite (1d6)
Special: Surprise opponents (1–3 on 1d6 roll)
These fearsome goblinoids are muscular, large and hairy. They will surprise on a roll of 3 in 6.
Giant Spiders
AC: 13, HD: 2+2, Attacks: bite (1d6)
Special: See Below
Giant spiders spin webs (use Web spell). Pass a saving throw or become stuck. Giant spiders surprise on a roll of 4 in 6. They can hide in shadows.
Goblins
AC: 12, HD: 1-1, Attacks: weapon (1d6)
Special: -1 “to-hit” in sunlight
Goblins are fierce small creatures that inhabit dark places.
Trolls
AC: 15, HD: 6+3, Attacks: claw (1d6)
Special: Regenerates
Trolls regenerate 3 hit points per round. Killing them is only possible by burning their bodies.
Red Dragons
AC: 17, HD: 9, Attacks: 2 claws, bite (3d10)
Special: fire breath (conical, 36 damage, save for half), flight
Red Dragons are powerful fire-breathing foes. At your peril make them intelligent and able to cast spells!